Search found 23 matches
- Tue 16. Jun 2026, 23:57
- Forum: General
- Topic: Server.cfg
- Replies: 36
- Views: 50319
Re: Server.cfg
I dont know 2much in detail, but I noticed that some players, for example "vudi" they have a ping of 5 on the server, but if I type "status" in the console, their real ping is 75.
So they have some very strange settings to have a very low "fake ping" and it makes it very difficult to hit them ...
- Thu 11. Jun 2026, 22:22
- Forum: General
- Topic: Server.cfg
- Replies: 36
- Views: 50319
Re: Server.cfg
Hello,
What are your thoughts on Valve's recommendation of a value of 1 to prevent competitive advantages for players whose settings aren't properly adjusted?
Players should have their LERP within this range for fairness: cl_interp (0 to 0.031)
Are most players not within this range?
What are your thoughts on Valve's recommendation of a value of 1 to prevent competitive advantages for players whose settings aren't properly adjusted?
Players should have their LERP within this range for fairness: cl_interp (0 to 0.031)
Are most players not within this range?
- Wed 6. May 2026, 01:49
- Forum: General
- Topic: Server.cfg
- Replies: 36
- Views: 50319
Re: Server.cfg
Forget about scripts or plugins for the problem I've been raising about on your servers for years... There's a server command for this specific issue.
`sv_competitive_minspec`, value 0 or 1.
Here's Valve's own definition for this command: Enable to force certain client variables to minimum/maximum ...
`sv_competitive_minspec`, value 0 or 1.
Here's Valve's own definition for this command: Enable to force certain client variables to minimum/maximum ...
- Tue 14. Apr 2026, 01:38
- Forum: General
- Topic: Server.cfg
- Replies: 36
- Views: 50319
Re: Server.cfg
Hello,
So, how did the test go? (even though it was done on a less frequented server).
Thanks
So, how did the test go? (even though it was done on a less frequented server).
Thanks
- Sat 4. Apr 2026, 16:18
- Forum: General
- Topic: Server.cfg
- Replies: 36
- Views: 50319
Re: Server.cfg
Hello,
Just a heads-up, an inconsistency has been detected: on the "gun game only" server.
It's running at tick66, but the min/max values are set to tick100.
Please double-check your server.cfg file.
Cheers!
Just a heads-up, an inconsistency has been detected: on the "gun game only" server.
It's running at tick66, but the min/max values are set to tick100.
Please double-check your server.cfg file.
Cheers!
- Fri 3. Apr 2026, 00:48
- Forum: General
- Topic: Server.cfg
- Replies: 36
- Views: 50319
Re: Server.cfg
Hello,
Glad to hear you're going to test this ;)
I bet you won't go back on your decision ^^
I just tested Office DM No Sniper and I saw this:
sv_minrate 100000
sv_maxrate 0
sv_mincmdrate 66
sv_maxcmdrate 66
sv_minupdaterate 66
sv_maxupdaterate 66
"sv_competitive_minspec" = "1" (def. "0")
game ...
Glad to hear you're going to test this ;)
I bet you won't go back on your decision ^^
I just tested Office DM No Sniper and I saw this:
sv_minrate 100000
sv_maxrate 0
sv_mincmdrate 66
sv_maxcmdrate 66
sv_minupdaterate 66
sv_maxupdaterate 66
"sv_competitive_minspec" = "1" (def. "0")
game ...
- Tue 31. Mar 2026, 00:49
- Forum: General
- Topic: Server.cfg
- Replies: 36
- Views: 50319
Re: Server.cfg
I even made a dedicated SourceMod plugin for this (link valid for 30 days): https://transfert.free.fr/mt4wpja
It prompts players to add +cl_interp 0 to their CS:S launch options. This bypasses the Steam Cloud, which constantly overwrites the value back to 0.031ms (since cl_interp is a client-side ...
It prompts players to add +cl_interp 0 to their CS:S launch options. This bypasses the Steam Cloud, which constantly overwrites the value back to 0.031ms (since cl_interp is a client-side ...
- Tue 31. Mar 2026, 00:28
- Forum: General
- Topic: Server.cfg
- Replies: 36
- Views: 50319
Re: Server.cfg
Hi,
Oh, but I enjoy playing. I'm just trying to share my experience as a former server admin who, even back then, was advocating on clan.calendar for netcode that kept pace with the evolution of our internet connections.
I'm just trying to point out/demonstrate that the netcode section of your ...
Oh, but I enjoy playing. I'm just trying to share my experience as a former server admin who, even back then, was advocating on clan.calendar for netcode that kept pace with the evolution of our internet connections.
I'm just trying to point out/demonstrate that the netcode section of your ...
- Tue 24. Mar 2026, 18:48
- Forum: General
- Topic: Server.cfg
- Replies: 36
- Views: 50319
Re: Server.cfg
Playing against someone with 100ms Lerp is a nightmare for competitive players. In the community, this is often called "Interp Abusing" or "Fake Lagging." It creates a massive disconnect between what you see on your screen and where the server actually calculates the hitboxes. Here is why it's so ...
- Sun 22. Mar 2026, 12:01
- Forum: General
- Topic: Server.cfg
- Replies: 36
- Views: 50319
Re: Server.cfg
Hello,
So yes I know I'm the annoying guy bringing this up again, but I've noticed a decline in the sensation of "touch".
After many exchanges with an AI, here's some reading for an admin. It's long, I know, but informative if you want to update your knowledge of the game engine ;)
https://gemini ...
So yes I know I'm the annoying guy bringing this up again, but I've noticed a decline in the sensation of "touch".
After many exchanges with an AI, here's some reading for an admin. It's long, I know, but informative if you want to update your knowledge of the game engine ;)
https://gemini ...