Search found 21 matches

by Bino45
Wed 6. May 2026, 01:49
Forum: General
Topic: Server.cfg
Replies: 32
Views: 38673

Re: Server.cfg

Forget about scripts or plugins for the problem I've been raising about on your servers for years... There's a server command for this specific issue.

`sv_competitive_minspec`, value 0 or 1.

Here's Valve's own definition for this command: Enable to force certain client variables to minimum/maximum ...
by Bino45
Tue 14. Apr 2026, 01:38
Forum: General
Topic: Server.cfg
Replies: 32
Views: 38673

Re: Server.cfg

Hello,

So, how did the test go? (even though it was done on a less frequented server).

Thanks
by Bino45
Sat 4. Apr 2026, 16:18
Forum: General
Topic: Server.cfg
Replies: 32
Views: 38673

Re: Server.cfg

Hello,
Just a heads-up, an inconsistency has been detected: on the "gun game only" server.

It's running at tick66, but the min/max values ​​are set to tick100. ;)

Please double-check your server.cfg file. ;)

Cheers!
by Bino45
Fri 3. Apr 2026, 00:48
Forum: General
Topic: Server.cfg
Replies: 32
Views: 38673

Re: Server.cfg

Hello,
Glad to hear you're going to test this ;)
I bet you won't go back on your decision ^^

I just tested Office DM No Sniper and I saw this:

sv_minrate 100000
sv_maxrate 0
sv_mincmdrate 66
sv_maxcmdrate 66
sv_minupdaterate 66
sv_maxupdaterate 66

"sv_competitive_minspec" = "1" (def. "0")
game ...
by Bino45
Tue 31. Mar 2026, 00:49
Forum: General
Topic: Server.cfg
Replies: 32
Views: 38673

Re: Server.cfg

I even made a dedicated SourceMod plugin for this (link valid for 30 days): https://transfert.free.fr/mt4wpja

It prompts players to add +cl_interp 0 to their CS:S launch options. This bypasses the Steam Cloud, which constantly overwrites the value back to 0.031ms (since cl_interp is a client-side ...
by Bino45
Tue 31. Mar 2026, 00:28
Forum: General
Topic: Server.cfg
Replies: 32
Views: 38673

Re: Server.cfg

Hi,
Oh, but I enjoy playing. I'm just trying to share my experience as a former server admin who, even back then, was advocating on clan.calendar for netcode that kept pace with the evolution of our internet connections.

I'm just trying to point out/demonstrate that the netcode section of your ...
by Bino45
Tue 24. Mar 2026, 18:48
Forum: General
Topic: Server.cfg
Replies: 32
Views: 38673

Re: Server.cfg

Playing against someone with 100ms Lerp is a nightmare for competitive players. In the community, this is often called "Interp Abusing" or "Fake Lagging." It creates a massive disconnect between what you see on your screen and where the server actually calculates the hitboxes. Here is why it's so ...
by Bino45
Sun 22. Mar 2026, 12:01
Forum: General
Topic: Server.cfg
Replies: 32
Views: 38673

Re: Server.cfg

Hello,
So yes I know I'm the annoying guy bringing this up again, but I've noticed a decline in the sensation of "touch".

After many exchanges with an AI, here's some reading for an admin. It's long, I know, but informative if you want to update your knowledge of the game engine ;)

https://gemini ...
by Bino45
Sat 4. Oct 2025, 01:04
Forum: General
Topic: Server.cfg
Replies: 32
Views: 38673

Re: Server.cfg

Hello, too bad...

With SMAC, the LerpTracker plugin (1.0.0) by ProdigySim / Dela handles all this very well, and all players are on the same timing.

My pleasure ;)
by Bino45
Wed 17. Sep 2025, 00:51
Forum: General
Topic: Server.cfg
Replies: 32
Views: 38673

Re: Server.cfg

Hello,

3 years later, still the same observation, values ​​from another era...

Why is it still possible in 2025 to let players play with these values ??? ^^

Image