Search found 29 matches

by Bino45
Thu 24. Sep 2026, 12:07
Forum: General
Topic: Server.cfg
Replies: 44
Views: 139649

Re: Server.cfg


You're like one of those guys who claims that his 100.000$ turntable sounds better than a 80.000$ turntable.
Do you really want to debatte this stuff forever?
If the 4played servers are so unplayable for you, why does nobody else complain and complain and complain about it?


Hello,

If you want ...
by Bino45
Sat 19. Sep 2026, 00:37
Forum: General
Topic: Server.cfg
Replies: 44
Views: 139649

Re: Server.cfg

Hi,

If you set the tickrate to 66.6667 and lock the client to a cmdrate of 66, you create that "lerp flickering"—essentially a bottleneck on the client side.

This is precisely where the crux of the problem—and the mathematical flaw in this type of configuration—lies:

On one hand, the server ...
by Bino45
Fri 4. Sep 2026, 00:40
Forum: General
Topic: Server.cfg
Replies: 44
Views: 139649

Re: Server.cfg

please :/:/:/:/

You're locking the interp at 15ms instead of setting it to 15.2 (or 30.3 if cl_interp_ratio is 2).

The server tries to send 1 tick every 15ms, yet it takes 15.2ms to calculate the next one—it's unplayable...
by Bino45
Thu 27. Aug 2026, 15:10
Forum: General
Topic: Server.cfg
Replies: 44
Views: 139649

Re: Server.cfg

Hello,

First of all, thank you for addressing my feedback; there is a very clear improvement in server quality—we’re finally all playing on a level playing field ;)

Thanks also for your patience in the face of my repeated complaints ^^

One final note regarding the config—I’m not sure which `sv ...
by Bino45
Fri 7. Aug 2026, 00:03
Forum: General
Topic: Server.cfg
Replies: 44
Views: 139649

Re: Server.cfg

Hey, just a quick addition:

The config for the "Office Deathmatch No Sniper" mode is good (the `sv_min***` settings), but the one for "classic" Office isn't ^^

Basically, you just need to copy-paste the same network config for all your tick66 servers ;)

Cheers!
by Bino45
Wed 1. Jul 2026, 23:43
Forum: General
Topic: Server.cfg
Replies: 44
Views: 139649

Re: Server.cfg

Hi,

First of all, I want to commend the great progress made in standardizing player interpolation settings.

However, there is one small step left—a minor optimization (but one with a huge impact):

The `sv_min` settings:

For a player to be perfectly synchronized with a 66-tick server, they need ...
by Bino45
Tue 16. Jun 2026, 23:57
Forum: General
Topic: Server.cfg
Replies: 44
Views: 139649

Re: Server.cfg


I dont know 2much in detail, but I noticed that some players, for example "vudi" they have a ping of 5 on the server, but if I type "status" in the console, their real ping is 75.
So they have some very strange settings to have a very low "fake ping" and it makes it very difficult to hit them ...
by Bino45
Thu 11. Jun 2026, 22:22
Forum: General
Topic: Server.cfg
Replies: 44
Views: 139649

Re: Server.cfg

Hello,
What are your thoughts on Valve's recommendation of a value of 1 to prevent competitive advantages for players whose settings aren't properly adjusted?

Players should have their LERP within this range for fairness: cl_interp (0 to 0.031)

Are most players not within this range?
by Bino45
Wed 6. May 2026, 01:49
Forum: General
Topic: Server.cfg
Replies: 44
Views: 139649

Re: Server.cfg

Forget about scripts or plugins for the problem I've been raising about on your servers for years... There's a server command for this specific issue.

`sv_competitive_minspec`, value 0 or 1.

Here's Valve's own definition for this command: Enable to force certain client variables to minimum/maximum ...
by Bino45
Tue 14. Apr 2026, 01:38
Forum: General
Topic: Server.cfg
Replies: 44
Views: 139649

Re: Server.cfg

Hello,

So, how did the test go? (even though it was done on a less frequented server).

Thanks