Search found 25 matches

by Bino45
Fri 7. Aug 2026, 00:03
Forum: General
Topic: Server.cfg
Replies: 38
Views: 77493

Re: Server.cfg

Hey, just a quick addition:

The config for the "Office Deathmatch No Sniper" mode is good (the `sv_min***` settings), but the one for "classic" Office isn't ^^

Basically, you just need to copy-paste the same network config for all your tick66 servers ;)

Cheers!
by Bino45
Wed 1. Jul 2026, 23:43
Forum: General
Topic: Server.cfg
Replies: 38
Views: 77493

Re: Server.cfg

Hi,

First of all, I want to commend the great progress made in standardizing player interpolation settings.

However, there is one small step left—a minor optimization (but one with a huge impact):

The `sv_min` settings:

For a player to be perfectly synchronized with a 66-tick server, they need ...
by Bino45
Tue 16. Jun 2026, 23:57
Forum: General
Topic: Server.cfg
Replies: 38
Views: 77493

Re: Server.cfg


I dont know 2much in detail, but I noticed that some players, for example "vudi" they have a ping of 5 on the server, but if I type "status" in the console, their real ping is 75.
So they have some very strange settings to have a very low "fake ping" and it makes it very difficult to hit them ...
by Bino45
Thu 11. Jun 2026, 22:22
Forum: General
Topic: Server.cfg
Replies: 38
Views: 77493

Re: Server.cfg

Hello,
What are your thoughts on Valve's recommendation of a value of 1 to prevent competitive advantages for players whose settings aren't properly adjusted?

Players should have their LERP within this range for fairness: cl_interp (0 to 0.031)

Are most players not within this range?
by Bino45
Wed 6. May 2026, 01:49
Forum: General
Topic: Server.cfg
Replies: 38
Views: 77493

Re: Server.cfg

Forget about scripts or plugins for the problem I've been raising about on your servers for years... There's a server command for this specific issue.

`sv_competitive_minspec`, value 0 or 1.

Here's Valve's own definition for this command: Enable to force certain client variables to minimum/maximum ...
by Bino45
Tue 14. Apr 2026, 01:38
Forum: General
Topic: Server.cfg
Replies: 38
Views: 77493

Re: Server.cfg

Hello,

So, how did the test go? (even though it was done on a less frequented server).

Thanks
by Bino45
Sat 4. Apr 2026, 16:18
Forum: General
Topic: Server.cfg
Replies: 38
Views: 77493

Re: Server.cfg

Hello,
Just a heads-up, an inconsistency has been detected: on the "gun game only" server.

It's running at tick66, but the min/max values ​​are set to tick100. ;)

Please double-check your server.cfg file. ;)

Cheers!
by Bino45
Fri 3. Apr 2026, 00:48
Forum: General
Topic: Server.cfg
Replies: 38
Views: 77493

Re: Server.cfg

Hello,
Glad to hear you're going to test this ;)
I bet you won't go back on your decision ^^

I just tested Office DM No Sniper and I saw this:

sv_minrate 100000
sv_maxrate 0
sv_mincmdrate 66
sv_maxcmdrate 66
sv_minupdaterate 66
sv_maxupdaterate 66

"sv_competitive_minspec" = "1" (def. "0")
game ...
by Bino45
Tue 31. Mar 2026, 00:49
Forum: General
Topic: Server.cfg
Replies: 38
Views: 77493

Re: Server.cfg

I even made a dedicated SourceMod plugin for this (link valid for 30 days): https://transfert.free.fr/mt4wpja

It prompts players to add +cl_interp 0 to their CS:S launch options. This bypasses the Steam Cloud, which constantly overwrites the value back to 0.031ms (since cl_interp is a client-side ...
by Bino45
Tue 31. Mar 2026, 00:28
Forum: General
Topic: Server.cfg
Replies: 38
Views: 77493

Re: Server.cfg

Hi,
Oh, but I enjoy playing. I'm just trying to share my experience as a former server admin who, even back then, was advocating on clan.calendar for netcode that kept pace with the evolution of our internet connections.

I'm just trying to point out/demonstrate that the netcode section of your ...