Forget about scripts or plugins for the problem I've been raising about on your servers for years... There's a server command for this specific issue.
`sv_competitive_minspec`, value 0 or 1.
Here's
Valve's own definition for this command: Enable to force certain client variables to minimum/maximum values to help prevent competitive advantages.
This clearly means that not forcing certain values on the client side
gives them a competitive advantage if they're misconfigured.
Of course, this assumes that the `server.cfg` file contains the correct values.
Here's what this command does:
"sv_competitive_minspec" enforces the following restrictions on clients when set to 1:
r_drawdetailprops 1
r_staticprop_lod (-1 to 3)
fps_max minimum 60 (or 0)
cl_detailfade minimum 400
cl_detaildist minimum 1200
cl_interp (0 to 0.031)
cl_interp_ratio (1 to 2)
These are the cl_interp and cl_interp_ratio values, directly from Valve, within which players MUST operate in order NOT to gain an unfair advantage over other players...
There are far too many players whose hitboxes are so misaligned...
I can't convince you any better to review the netcode of your configurations, which are incorrect across all your tick66s
