Server.cfg

Criticism, suggestions and support.

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Bino45
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Re: Server.cfg

Post by Bino45 »

Hello,
Just a heads-up, an inconsistency has been detected: on the "gun game only" server.

It's running at tick66, but the min/max values ​​are set to tick100. ;)

Please double-check your server.cfg file. ;)

Cheers!
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Re: Server.cfg

Post by Bino45 »

Hello,

So, how did the test go? (even though it was done on a less frequented server).

Thanks
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Re: Server.cfg

Post by Bino45 »

Forget about scripts or plugins for the problem I've been raising about on your servers for years... There's a server command for this specific issue.

`sv_competitive_minspec`, value 0 or 1.

Here's Valve's own definition for this command: Enable to force certain client variables to minimum/maximum values ​​to help prevent competitive advantages.

This clearly means that not forcing certain values ​​on the client side gives them a competitive advantage if they're misconfigured.

Of course, this assumes that the `server.cfg` file contains the correct values.

Here's what this command does:

"sv_competitive_minspec" enforces the following restrictions on clients when set to 1:

r_drawdetailprops 1
r_staticprop_lod (-1 to 3)
fps_max minimum 60 (or 0)
cl_detailfade minimum 400
cl_detaildist minimum 1200
cl_interp (0 to 0.031)
cl_interp_ratio (1 to 2)


These are the cl_interp and cl_interp_ratio values, directly from Valve, within which players MUST operate in order NOT to gain an unfair advantage over other players...

There are far too many players whose hitboxes are so misaligned...

I can't convince you any better to review the netcode of your configurations, which are incorrect across all your tick66s ;)
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Re: Server.cfg

Post by Bino45 »

Hello,
What are your thoughts on Valve's recommendation of a value of 1 to prevent competitive advantages for players whose settings aren't properly adjusted?

Players should have their LERP within this range for fairness: cl_interp (0 to 0.031)

Are most players not within this range?
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Re: Server.cfg

Post by ch3ck »

I dont know 2much in detail, but I noticed that some players, for example "vudi" they have a ping of 5 on the server, but if I type "status" in the console, their real ping is 75.
So they have some very strange settings to have a very low "fake ping" and it makes it very difficult to hit them because their hitbox is all off.
I assume this has some relation to these settings.
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Re: Server.cfg

Post by Bino45 »

ch3ck wrote: Sun 14. Jun 2026, 21:36 I dont know 2much in detail, but I noticed that some players, for example "vudi" they have a ping of 5 on the server, but if I type "status" in the console, their real ping is 75.
So they have some very strange settings to have a very low "fake ping" and it makes it very difficult to hit them because their hitbox is all off.
I assume this has some relation to these settings.
Hello, it's completely related to these settings that Valve recommends setting to a certain value in the server configuration file in order to "frame" all players on values ​​that are fair for everyone...
That's what I've been trying to explain here for years :/
I must come across as a bit of a pain, but the 4played servers are still very popular and I love them ;)
It's really a shame that the admins aren't seriously looking into this. It was already a topic back in the Clan Calendar days (a nod to the old-timers), these famous war config files with predefined values ​​so that everyone plays on an equal footing.
Configs have evolved with broadband connections, and Valve has adjusted the game code.
It would really make the gaming experience optimal for everyone.
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Stefan
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Re: Server.cfg

Post by Stefan »

Update: As of today, the new settings are active on all servers.
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