Heute hatte ich ein CS Source Update über STEAM.
Jetzt komme ich auf keinen 4played Server mehr drauf.
Ich erhalte die Info, dass die Serverdaten veraltet sind.
Scheinbar müssen auch die Server aktualisiert werden.
Gruß
Onkel rAiden
CS Source Update STEAM
Moderator: Verwaltung
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Re: CS Source Update STEAM
Hallo,
Die Technik ist informiert. Wir sind an dem Problem dran.
Wir versuchen so schnell wie möglich alles wieder auf Stand zu bekommen.
Danke für die Infos.
Grüße
HM
Die Technik ist informiert. Wir sind an dem Problem dran.
Wir versuchen so schnell wie möglich alles wieder auf Stand zu bekommen.
Danke für die Infos.
Grüße
HM
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Re: CS Source Update STEAM

ich hab jetzt schon 3 Kannen Bier offen, gleich kann ich nix mehr treffen

Dauert es noch lange ?

LG Lulu
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Re: CS Source Update STEAM

Mach dir die vierte Kanne besser auch noch auf.
Ich denke, dass heute Abend keine schnelle Lösung mehr möglich sein wird.
Muss euch leider enttäuschen. Sorry
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Re: CS Source Update STEAM
LOL Nach 10 Jahren updaten die CS Source nochmal
An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:
Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
Added a borderless window option to video settings
Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
Added radial fog (from Half-Life 2: 20th Anniversary Update)
Added support for Steam Networking
Added UI scaling for high-resolution screens
Made the default server name for listen servers include the player's name
Made the game launch in native resolution by default instead of 640x480
Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
Fixed a bug where when unducking, the view could glitch out if the player doesn't have space to unduck
Fixed gifts not randomly dropping when players are killed during the winter event
Added sv_autobunnyhopping so bhop servers can have this wanted behaviour with client-side prediction
Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
Improved prediction for walking on props and other entities
Made certain client-side entities only trigger local prediction errors
e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
Fixed prediction of viewmodel sway
Fixed a prediction error regarding weapon idle animations
Fixed certain breakable props not gibbing correctly
Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server

An update to Counter-Strike: Source has been released. The update will be applied automatically when you restart Counter-Strike: Source. The major changes include:
Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS.
Added a borderless window option to video settings
Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update)
Added radial fog (from Half-Life 2: 20th Anniversary Update)
Added support for Steam Networking
Added UI scaling for high-resolution screens
Made the default server name for listen servers include the player's name
Made the game launch in native resolution by default instead of 640x480
Client-side prediction fixes (these fix 'jank'/rollback in certain situations)
Fixed a bug where when unducking, the view could glitch out if the player doesn't have space to unduck
Fixed gifts not randomly dropping when players are killed during the winter event
Added sv_autobunnyhopping so bhop servers can have this wanted behaviour with client-side prediction
Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions
Improved prediction for walking on props and other entities
Made certain client-side entities only trigger local prediction errors
e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error
Fixed prediction of viewmodel sway
Fixed a prediction error regarding weapon idle animations
Fixed certain breakable props not gibbing correctly
Fixed an issue where certain variables like position would not be updated correctly to match the server in certain situations
Fixed the player's base velocity (eg. conveyors, moving items etc.) getting subtly out of sync from client/server
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Re: CS Source Update STEAM
Hello ,my VIP on working on any of your servers you can even buy awp .what's going on ??.my steam updated before now all my settings are different.help
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Re: CS Source Update STEAM
Aktuell kann der Client temporär auf "previous_build" über Steam in den Spiel-Einstellungen unter Betas gestellt werden:
Spiel updaten lassen.
Dann zusätzlich hl2.exe zu cstrike_win64.exe umbenennen und
-game cstrike
zu den Startoptionen des Spiels hinzufügen.
Wenn keine Dateiendungen im eigenen Explorer aktiviert sind, wird hl2 zu cstrike_win64 (ohne Dateiendung) umbenannt.
Spiel updaten lassen.
Dann zusätzlich hl2.exe zu cstrike_win64.exe umbenennen und
-game cstrike
zu den Startoptionen des Spiels hinzufügen.
Wenn keine Dateiendungen im eigenen Explorer aktiviert sind, wird hl2 zu cstrike_win64 (ohne Dateiendung) umbenannt.
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Re: CS Source Update STEAM
That didn't work for me, it gave me this error:
https://i.imgur.com/MMwlyVL.png
Hopefully the servers will be back up before too long, I need my fix lol
https://i.imgur.com/MMwlyVL.png
Hopefully the servers will be back up before too long, I need my fix lol